Build original interactive video apps and experiences for hundreds, thousands, and tens of thousands without worrying about bandwidth, CPU, or the subtleties of WebRTC at scale.
Create new multiplayer game mechanics around streaming the real-time perspectives of every player. Build them into your games without devouring CPU.
Delight your viewers with integrated video watch parties that make it easy to experience each other's reactions without leaving your app.
Integrate large-scale live events, live sales and auctions, and authentic interactions between performers and fans to forge the next-generation of media and entertainment.
Live stream instructors from multiple cameras at the same time, even in low-bandwidth conditions. Integrate machine vision models to give real-time feedback on biomechanics.
Replace barely-functional video conferencing products and deliver live training and webinars to thousands without requiring anyone to download an app.
Create virtual depositions with real-time transcriptions and AI summaries. Streamline doc workflows (like e-signature, e-notary, and video contract reviews) into a single app.
Add interactive video to e-commerce storefronts and offer more personal and human online shopping experiences that set your brand apart.
Stop sending customers to third-party conferencing products. Build native video features that align with your UX and business model and don't break down at scale.
Most approaches to WebRTC video conferencing use a limiting approach called SFU.
SFU devours bandwidth, device CPU, and battery. SFU delivers individual video and audio streams of each participant to every other participant, leaving the work of decoding and rendering the media to the device CPUs. So with 5 participants, every participant receives and decodes 4 video streams. 16 participants? 15 streams. You see where this is going.
SFU struggles with more than 20-50 active participants. While they might support hundreds of passive participants, most SFU approaches cap interactive participants at 17-50. Those that offer more tend not to work in the browser, requiring your customers to download an app. With SFU, this is built into the design.
SFU creates awkward, jumpy transitions between active speakers and unnatural audio effects. Ever been on a Zoom call for someone's birthday when the group sings "Happy Birthday?" Even with 4 people, the video in focus jumps around between singers and only that person's audio comes through. The "Happy Birthday Effect" is a feature, not a bug.
The SignalWire Multiparty Video API uses an MCU to mix all video and audio feeds in the cloud and distribute a single stream back to every participant, saving bandwidth and compute resources on the client-side, minimizing latency to <50ms (in most conditions), and facilitating real time applications of machine vision and natural language processing.
Use it when your team, audience, and brand won't settle for janky.
Support 500 people per room. Instead of 20 active participants and a few hundred passive spectators, support 500 active video and audio streams in every room...and run hundreds of rooms at the same time.
Flex with 12 pre-built layouts. 3-4 layouts that the end user chooses for themselves may work for basic video calls, but when your audience is large, your brand is premium, and your production values need to reflect both, you'll want more dynamic options.
Modify the stream on the way out. Muxing all video and audio server-side allows you to modify the stream on the way out, run it through machine learning models, and deliver utterly original experiences that align with your brand.
Choose the Multiparty Video API for live video use cases with 10-10,000 video participants
Our unique cloud multiplexing empowers you to integrate video conferencing rooms for 500 people per room (and hundreds of those at once)...adding audio effects and XR overlays or running real-time NLP and machine vision models...all without consuming all your customers' bandwidth and CPU.
With our SDKs and APIs, build multiparty video apps that scale, traverse firewalls, work across browsers, smartphones, and (eventually) XR devices and integrate with your existing stack...all while minimizing latency, bandwidth and CPU consumption and maximizing audio and video quality across diverse network conditions and devices...without worrying about any of that yourself.
With the SignalWire MCU, every participant experiences the same video and audio, avoiding the audio clipping, high latency, and jumpy video transitions between active speakers that muddy your UX.
With the Chat API, add basic 1:1 and group chat features to video rooms without adding another API to the stack.
Native TDM integration means your video conferencing rooms can extend an existing telecom stack, conference in voice callers via SIP, dial out to old-school phone numbers, and send SMS invites with links to join the room.
Customize everything precisely as you wish with our SDKs or ship a basic video conferencing feature with Embeddable Rooms.
100% of features available with no upfront fees or subscriptions required.
Rates are per-minute, per-participant.
|MONTHLY MINUTES||STANDARD (720p)||FULL HD (1080p)|