Interactive Live Streaming
We are excited to announce the general availability of our newest video product: Interactive Live Streaming. Live streaming is an increasingly popular broadcasting option globally, allowing creators to connect with their followers or audience dynamically, often through chat or comments features. Interactive Live Streaming creates an even more personal connection with the audience where you have the option to invite participants on-stage to interact with them and keep the audience engaged.
For more ideas on how to use this new tool and information on Interactive Live Streaming, you may find the following resources useful:
If you don’t follow SignalWire on any social media platforms, you may have missed some of the awesome new information published in March. Here’s a quick recap:
A new episode of SignalWire in Seconds briefly answers the question “What is SIP?” There is also a companion article if you prefer print.
We had an amazing LIVEWire webinar on mobile health solutions with SignalWire, then summed it up with a blog post including a ton of links to the resources discussed in the webinar.
We also held a LIVEWire webinar on the ever-popular topic of TCR and how SignalWire can help you navigate registration. Again, the companion article summarizes those helpful tips and links to applicable resources.
A crossover article explains Scaling FreeSWITCH Video using SignalWire.
The blog What is IVR? offers an entry-level explanation of IVRs and includes a great number of resources for building one with SignalWire.
- SignalWire won a Product Innovation Award!
With lots of developments in Answering Machine Detection, we have a new beginner’s guide and demo application. There is even a separate blog that includes information on AMD and an AMD demo with a simple dialer built in.
We have revamped the guide overview pages for each product namespace to provide more information on our resources and make them as easily accessible as possible. See the Voice overview and newly separated Voice FAQ for example.
call.collect() is now available on the Realtime Server SDK which functions like call.prompt() but without a built-in audible prompt.
sessionTimeout has been added to connectSip and dialSip in the Realtime Server SDK to put a session time limit in the SIP header.
We have fixed a bug in the Realtime Server SDK that was keeping .ended() promises from resolving when playback, prompt, recording, detect, collect, or tap methods failed. Those promises will now resolve, and the missing event playback.failed was also added to round out the failure events.
We added logic for WebRTC session reconnect including events media.connected, media.disconnected, and media.reconnecting on the JS SDK RoomSession object.
The parameter seekPosition was added to RoomSession.play() in the Realtime Server SDK and JS Browser SDK to allow a video to start playing at a specific position.
You can read the full release notes for client and server-side SDKs on our GitHub Releases page.
A visual call flow builder and UCaaS solution are on the horizon! We are also focused on offering UCaaS/CCaaS services internationally as data residency issues become more prevalent. SignalWire is one of the few companies in the market that can deploy a UCaaS/CCaaS service that meets data residency requirements while being HIPAA compliant, and we will continue to grow our support to meet international needs. And, of course, these major developments need infrastructure upgrades, so look forward to changes big and small in our products and platform.